Sunday, 26 May 2013

FROM FLAT TO A BIT LESS FLAT.

This here is an adaptation piece, I originally drew the image on photoshop which took a painstakingly long time but I was very happy with it in the end. It was an adaptation of another image of Istanbul I think but I modernised it and drew it as a city scape because that's what I have grown up with. I then put it into toonboom and added some secondary animation, I had no intention to make it a life like sort of animation because the image itself is very flat and cartoony which is the style I like. So I put in some animation which went with that style.

I like using toon boom but it crashed on me a lot and i'd never used it before so I had no idea what I was doing! Still pretty happy with the outcome though!
 

A nice home!

Didn't manage to sleep last night so made it to sunrise, and you know what it was pretty damn nice, so I whacked out the old (new) camera and snapped.

Something a bit different, and by that i mean 3D.

I do certainly sway towards 2d animation and that sort of thing but I have to say I didn't not enjoy doing the 3D work for this semester, I simply jut found it a whole of a lot more challenging. Anywho, one of our tasks this semester was to pick something from the outside world, weathered, and beaten and then take photos and whack it all into photoshop to create some textures. THEN potter across into Maya and make up something that sort of looked like a box, Maya is really not my strong suit so I chose a simple object with a simply shape that I knew I could really work on when it came to the Mudbox section of this work. So I chose a nice green box. After exporting it across into Mudbox I used my photos to create stencils and painted away, fiddled with some other stuff and tada!
 
Why dont'ca take a little look at what I really mean below!
 
 
 
 

Sea Project - An Update.

So, time has been ticking on and so have projects, we just had a major hand in for a lot of our first year work so I thought I would take some time to update this here bog which I have painfully neglected over the last month or so.

Concerning our Sea Project we had a massive redesign and complete change of focus about half way though which though not ideal was really for the best I think.

Our initial character designs where theses, we were really having an issue with knitting all our backgrounds and people and styles together to create one animation that flowed nicely because it looked like it was all meant to go together. In the end we had no choice but to re think, which leads me onwards.

Here inspired by the German expressionism movement and a fondness for old school horror are our new designs, again I worked on the characters and Paris did the backgrounds.

Character Designs.
 
Next up I had to draw them up in cut out versions so they could be used for the physical animation.