Sunday, 27 October 2013

IDENT - More back log of work.

Basically, Basically, Basically i was in no position to put up any of the finished work from last year as my hard drive was not with me and that was the magic green box that had all me stuffff on it!

So, thought i might do it now, was meaning to make a point of getting this blog back to life anyways, this here post is concerning my Ident for the university. I strayed from my normal artsy outside of the computer style and actually decided to create something that was simple and entirely digital. It was nice to do, and a lot simpler than i thought it would be. It's funny looking back at it now, so much i would have changed!

Experimental, Better late than never?

Last year we worked on something a bit different, an experimental animation. They say its an excuse to get us away from those computers we are so forever glued to, such a nice idea, shame it did not work too well.

Andrea and I decided to collaborate and eventually used the idea of painting with light and editing it all to the sound of the music in a stopmotion way.

Here was our final product after many an hour on Premiere trying to get the timing correct and many many moments spent fiddling with cameras and lighting in my bedroom to make it possible! Pretty pleased with it to be honest!

I did a hell of a lot of work on this and was creatively drained of ideas by the end of it! Also, i keep smelling garlic and its been bugging me for days and as i write this post i realise its because i spilt garlic mayo on my mac days ago. Life win.

On a plus, i was pretty proud of my editing on this considering it was a pretty new thing to me!

Thursday, 24 October 2013

Pre Production - Pick a card.

New Year, New projects. I chose to go forward with pre production this year and one of the tasks that was set to us included coming up with concepts from completely random ideas. We were given 4 cards, I received, Fairy Barmaid, Health Education Programme, U.P.A, and Schwarzwald. Not necessarily a match made in heaven but whatcha gonna do?

After a bit of thought and googling I decided that I thoroughly un-enjoyed the 1950's flinstone-esque style that I was given, I will admit I chose to over look it a little bit but am trying to incorporate the background tone style into my concept piece.

United Productions America


After meeting no revelations with this style I decided to focus on the character I was given, a small talk with different people made me match this with the setting, the Black forest in Germany. Fairies and Forests go together hand in hand so that wasn't an issue, the really trouble maker was the Heath Education Programme. I spoke to Andy briefly the other day and he mentioned that a lot of the fairy tales that were written were initially devised to keep children out of the forest as it was dangerous.

Moving forward my idea is to use this Fairy Character to highlight issues such as was done in the fairy tales, except instead of being scared of the forest im going to focus on issues that the Health Education Programme would have focused on. Issues such as Pregnancy, Drinking, Drugs, Diet, Diseases, etc. I think It would work well like a 50's advert or promotional video where there is a narrator asking the character questions.


Unfinished Concept for the Fairy that all the bad things happen to.








Sunday, 26 May 2013

FROM FLAT TO A BIT LESS FLAT.

This here is an adaptation piece, I originally drew the image on photoshop which took a painstakingly long time but I was very happy with it in the end. It was an adaptation of another image of Istanbul I think but I modernised it and drew it as a city scape because that's what I have grown up with. I then put it into toonboom and added some secondary animation, I had no intention to make it a life like sort of animation because the image itself is very flat and cartoony which is the style I like. So I put in some animation which went with that style.

I like using toon boom but it crashed on me a lot and i'd never used it before so I had no idea what I was doing! Still pretty happy with the outcome though!
 

A nice home!

Didn't manage to sleep last night so made it to sunrise, and you know what it was pretty damn nice, so I whacked out the old (new) camera and snapped.

Something a bit different, and by that i mean 3D.

I do certainly sway towards 2d animation and that sort of thing but I have to say I didn't not enjoy doing the 3D work for this semester, I simply jut found it a whole of a lot more challenging. Anywho, one of our tasks this semester was to pick something from the outside world, weathered, and beaten and then take photos and whack it all into photoshop to create some textures. THEN potter across into Maya and make up something that sort of looked like a box, Maya is really not my strong suit so I chose a simple object with a simply shape that I knew I could really work on when it came to the Mudbox section of this work. So I chose a nice green box. After exporting it across into Mudbox I used my photos to create stencils and painted away, fiddled with some other stuff and tada!
 
Why dont'ca take a little look at what I really mean below!
 
 
 
 

Sea Project - An Update.

So, time has been ticking on and so have projects, we just had a major hand in for a lot of our first year work so I thought I would take some time to update this here bog which I have painfully neglected over the last month or so.

Concerning our Sea Project we had a massive redesign and complete change of focus about half way though which though not ideal was really for the best I think.

Our initial character designs where theses, we were really having an issue with knitting all our backgrounds and people and styles together to create one animation that flowed nicely because it looked like it was all meant to go together. In the end we had no choice but to re think, which leads me onwards.

Here inspired by the German expressionism movement and a fondness for old school horror are our new designs, again I worked on the characters and Paris did the backgrounds.

Character Designs.
 
Next up I had to draw them up in cut out versions so they could be used for the physical animation.